Yes, this Epic Destiny is meant to be the culmination of everything this character has lived for, but. The "immortality" that each Destiny has basically shelves your character from that point on, which might be okay for some, but might feel like a huge loss to others. Second, there's this sense of finality to an Epic Destiny. But considering this Epic Destiny is portrayed as some sort of, life-defining choice that you're making, it's seems surprisingly lacking in actually defining you. Sure, you get the usual progression at each level, as detailed in the front of the book, and your powers lists continue to advance in power. First, there aren't many bonuses to being there. This was furthered by listening to the backlog of podcasts that I've been ignoring, where some of the team talk about their epic-level characters.Ī few things struck my about the epic levels. Other things can be twisted in such as Technician from Shadowdancer and spell DCs from Magister/Draconic Incarnation.Going back through all of the older articles, I found the December Ampersand article in Dragon magazine which ends with a peek at a new Epic Destiny, the Primal Avatar from the Player's Handbook 2.īrowsing through it, I remembered the section on epic destinies in the Player's Handbook, and what I thought about them. Specifically I'm thinking adding INT to the ability multiselector and adding a DC bonus to runearms.
Perhaps when the Epic Destinies get boosted and balanced Fatesinger could have some Artificer bonuses added to it.
Speaking of Fatesinger, it's sort of a strange destiny that seems perfect for a hybrid class. My reason behind that is due to the centered restraints.Thank you for making this list! I know how the destinies are used but just having them listed together like this helped me decide to use Fatesinger for my Artificer. However, it does have several nice items that can be twisted. My reason is that I truly feel that this is the one tree that without levels in Monk it does not make the option of being a primary tree. You may notice that in the above list I did not include Grandmaster of Flowers.
My reason behind that is due to the centered restraints. Exalted Angel - DCs, additional SP, Healing, reduced light damage, an ability to raise yourself if things go south Divine Crusader - DR breaking options, Fire element with a healing optionġ0. Shiradi Champion - Obvious benefits for a bow user such as Stay Frosty (slow enemy approach) and Nerve venom (really shines with reaper and IPS)ĩ. Primal - If you are going the two weapon fighting route or boost to pet/summons as well as Aura supportĨ. Magistar - DCs and utility (Spell penetration is not as useful to Artificer as it is other caster classes)ħ. Draconic - Elemental damage and evocation DCsĦ. Fury also has abilities that can boost the roguish sideĥ. More DPS - Legendary Dreadnaught (nice for melee) or Fury of the Wild (melee/range). More Buff/Support - Fatesinger, also access to adding lightning and sonic damageĤ.
More Tankish - Unyielding for the HP and other defensive features and healing abilitiesģ. More Roguish - Shadowdancer for the evasion and other roguish abilitiesĢ. You have to keep in mind that unlike the base classes the Artificer is a Hybrid class on its own so it would be rather difficult to create a single ED that would not be taking options from all of the existing EDs.ġ. I think this depends on what you are after.